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INI File
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2003-02-25
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2KB
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108 lines
[-COMMENT-:GLOBAL]
# C/C++ LANGUAGE KEYWORDS FILE FOR CRIMSON EDITOR
# FIRST EDITED BY IGKANG 2001.6.23
[KEYWORDS0:GLOBAL]
# Preprocessor
#define #undef #include #if #ifdef #ifndef #else #endif #line
[KEYWORDS1:GLOBAL]
# Renderman Interface Procedures.
RiArchiveRecord RiFrameEnd RiPixelVariance
RiAreaLightSource RiGeneralPolygon RiPointsGeneralPolygons
RiAtmosphere RiGeometricApproximation RiPointsPolygons
RiAttribute RiGeometry RiPolygon
RiAttributeBegin RiHider RiProcedural
RiAttributeEnd RiHyperboloid RiProjection
RiBasis RiIdentity RiQuantize
RiBegin RiIlluminate RiRelativeDetail
RiBound RiImager RiReverseOrientation
RiClipping RiInterior RiRotate
RiColor RiLightSource RiScale
RiColorSamples RiMakeBump RiScreenWindow
RiConcatTransform RiMakeCubeFaceEnvironment RiShadingInterpolation
RiCone RiMakeLatLongEnvironment RiShadingRate
RiCoordinateSystem RiMakeShadow RiShutter
RiCropWindow RiMakeTexture RiSides
RiCylinder RiMatte RiSkew
RiDeclare RiMotionBegin RiSolidBegin
RiDeformation RiMotionEnd RiSolidEnd
RiDepthOfField RiNuPatch RiSphere
RiDetail RiObjectBegin RiSurface
RiDetailRange RiObjectEnd RiTextureCoordinates
RiDisk RiObjectInstance RiTorus
RiDisplacement RiOpacity RiTransform
RiDisplay RiOption RiTransformBegin
RiEnd RiOrientation RiTransformEnd
RiErrorHandler RiParaboloid RiTransformPoints
RiExposure RiPatch RiTranslate
RiExterior RiPatchMesh RiTrimCurve
RiFormat RiPerspective RiWorldBegin
RiFrameAspectRatio RiPixelFilter RiWorldEnd
RiFrameBegin RiPixelSamples
[KEYWORDS2:GLOBAL]
# Shader types
null surface light source volume displacement transformation imager
[KEYWORDS3:GLOBAL]
# Data types
point color float normal varying uniform string vector
[KEYWORDS4:GLOBAL]
# Constructs
return if else while for solar illuminate illuminance printf break continue
[KEYWORDS5:GLOBAL]
# Texture thingies
texture environment bump shadow
[KEYWORDS6:GLOBAL]
# Matchs functions
abs acos asin atan ceil clamp cos degrees Du exp floor log max min mod noise pow radians random round sign sin smoothstep spline sqrt step tan
[KEYWORDS7:GLOBAL]
# Geometic functions
area
calculatenormal
depth
distance
faceforward
fresnel
length
normalize
transform
reflect
refract
setxcomp
setycomp
setzcomp
xcomp
ycomp
zcomp
[KEYWORDS8:GLOBAL]
# Shading functions
ambient
diffuse
phong
specular
trace
incidence
opposite
[KEYWORDS9:GLOBAL]
Colour functions
comp
mix
setcomp